Wisps are glowing, spherical creatures flying around that will attack the Dragonborn. Frost trolls, as their name suggests, live in colder regions with snow. Two types of trolls can be found, regular and Frost trolls. Trolls inhabit most of Skyrim, but they are uncommon. Trolls are large, ape-like creatures with three eyes, and their usual loot is only Troll Fat inside a bowl. They are guardians of nature, and specific groups follow either Kynareth or Meridia. Matrons tend to be harder to defeat than the usual Spriggan, with their heavier armor and more powerful magics. Spriggan are tree-like humanoid creatures, always female. Skeletons are skeletal, humanoid beings who usually use bows as their offense. Shades are the ghostly and corrupted remnants of the deceased, exclusive to Meridia's Temple on Mount Kilkreath. There are three named horses in Skyrim: Shadowmere, a black horse with red, glowing eyes Frost, a pale-gray horse that must be stolen to own and finally, Arvak, an undead horse added in Dawnguard. They are often called witches, and many serve the Forsworn as Matriarchs. Hagravens are a mix of an old crone and a crow, and are exclusively female. Giants are, as their name states, giant humanoid beings who cannot speak, instead yelling at the Dragonborn to move away if they get too close or threaten their mammoths. They shoot balls of poisonous web, and can range in size from smaller than the Dragonborn to bigger. They were once the Snow Elves until they lost a war with the Nords, forcing them to live underground with the Dwemer, who blinded and enslaved them.įrostbite Spiders are giant spiders found in caves and ruins all over Skyrim. The Falmer are a race of Mer who have devolved into primitive creatures inhabiting the dark underground and remote areas of Skyrim. They are very strong at lower levels but get easier. They are also extremely resistant to frost damage. They are golden colored, strong robotic creations made by the Dwemer. Though Automatons are not entirely creatures, Dwarven Automatons range in size from smaller than a human to larger than a giant. These bosses are legendary figures of Tamrielic history that have been reanimated and are a few out of many enemies that the Dragonborn will encounter in Skyrim.ĭwarven Automatons Main article: Animunculi Atronachs are humanoid beings (except the Storm Atronach) that are formed out of their own element of power: Flame, Frost, or Storm.ĭragons are giant, legendary, reptilian creatures with the abilities to fly, Shout and breathe Fire or Frost.ĭraugr are the reanimated bodies of deceased Nords, that are usually found in old dungeons and ancient Nordic ruins. A Dremora is a devilish humanoid being wearing Daedric armor and wielding burning Daedric weaponry, but can also be extremely adept at using magic and casting spells. The Daedra are creatures that roam the Planes of Oblivion, and are usually summoned by powerful mages, usually of the Conjuration school. The Chaurus appear to be used by the Falmer as pets and as fighters in combat, as well as torturers of people when their Falmer masters attack and capture bandits, traveling caravans and other people. Chaurus are almost always seen with Falmer in the underground cave networks and Dwemer ruins of Skyrim. They are deadly creatures, possessing the ability to spit out poisonous venom from their mouths, but they also use bite attacks during combat. The only hostile fish is the Slaughterfish.Ĭhaurus are worm-like insectoid creatures that typically live underground in caves and even in Dwemer ruins. Some can be eaten others are useful alchemy ingredients.įish are useful as food or alchemy ingredients. Wild prey are usually not hostile unless attacked or if one gets to close. Wild predators are usually hostile (or neutral at a certain distance). The Elder Scrolls Online Review - Familiar World, Strange Territory Review
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